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Get to Know About Happy Room

Have you ever wanted to design your own torture chamber for a hapless crash-test dummy and see just how many ways you can make it “happy”? That’s basically the whole schtick behind Happy Room. You start with a blank test cell and a single ragdoll figure, then you go nuts equipping walls and floors with pistons, flamethrowers, buzzsaws, rockets—pretty much anything that will maximize the splatter factor. It’s silly, a little gruesome, and surprisingly satisfying when your contraptions work exactly as you imagined.

What really hooks you is the combo of simple drag-and-drop mechanics and the way the in-game physics throw you curveballs. A swinging hammer might send your dummy careening into a buzzsaw, that buzzsaw flings it into a cluster of explosives, and suddenly you’re staring at a triple-digit multiplier score. As you rack up points, you unlock shiny new gadgets—like spike traps, lasers, even sentry guns—so the worst is always yet to come. If you just want to kick back and watch chaos unfold, there’s a sandbox mode; if you crave a little structure, challenge levels give you specific objectives, like getting a clean decapitation or launching body parts off the map.

Visually, Happy Room keeps things crisp and a bit cartoonish, so even though you’re gruesomely experimenting, it never feels gruesome enough to scare off younger players. The sound effects—clang, slice, boom—are satisfyingly crunchy, too. It’s one of those games that’s perfectly suited for short bursts when you’ve got a minute to kill, or longer sessions if you’re in the mood for engineering the most diabolical Rube Goldberg–style devices imaginable. At its heart, it’s just a physics puzzle that lets your darker sense of humor run wild, and that combination is weirdly addictive.