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Enjoy Playing You had one job

Every time I fire up You had one job, I’m drawn in by its gleefully simple premise: you’ve literally got one task to complete, and somehow things mostly go sideways. It’s the kind of game that doesn’t waste your time with tutorials or hand-holding—one screen, one objective, and a handful of characters that look like they wandered in from a comic strip. You tap, drag, or sometimes even double-tap your way through a series of mini-puzzles that each boil down to “don’t mess this up,” which, spoiler alert, you usually do.

The controls are so minimal that you almost feel like you’re cheating the system, but there’s a catch. Each worker or tool you choose has its own goofy quirk. Hand the wrong person a chainsaw and you’ll see sparks fly in the most unexpected ways, complete with cartoonish “oomphs” and “arghs.” There’s no complex progression tree—just a growing gallery of hilarious failures that feels like scrolling through Twitter memes, except you’re the punchline.

Visually, the game keeps things crisp and colorful without ever getting cluttered. You’re not here to admire high-def landscapes or photorealistic explosions; you’re here for the comedic timing. One second you’re confidently assigning someone to operate a crane, the next you’re watching your box of fragile cargo get catapulted into the sky. And that sudden “oh no” moment is exactly why you keep coming back.

It’s the perfect little break when you need something bite-sized and entertaining. No more than a minute or two per level, and each of those minutes is packed with unexpected outcomes. Whether you’ve had a long day or you just want to giggle at crash-and-burn scenarios, You had one job nails that sweet spot between “so easy” and “how did I totally botch this?”