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Enjoy Playing Yellow
I stumbled onto Yellow on a whim, and let me tell you, it’s one of those little surprises that sneaks up on you. You start off guiding a bright orb through minimalist levels—no flashy menus or tutorial pop-ups, just the orb, the world, and you. From the very first screen you get the sense that color is more than decoration here; it’s a key you’ll be twisting and turning throughout your playthrough.
The core trick is deceptively simple: your orb can shift its hue to match the environment, but you only have a limited palette at first. As you unlock more colors, the puzzles grow in cleverness. What seemed like a dead-end wall can suddenly become a launchpad when you’re the right shade. Timing matters too—swap too early or too late and you’ll bounce straight into a barrier, which is frustrating at first but quickly becomes second nature as you learn each level’s secret rhythm.
Graphically, Yellow keeps things clean and bold. The backgrounds are always a shade off, making your orb pop against hazards, platforms, and switches. There’s almost no clutter on-screen, so you’re free to get lost in planning your next move without distractions. The soundtrack sits in the background like an old friend—no bells or whistles, just this smooth, mellow loop that you’ll barely notice until it stops and you realize how engrossed you’ve become.
What I love most is how Yellow manages to respect your time. A failed run resets instantly, which keeps frustration low and momentum high. It’s short enough that you can breeze through in an afternoon, but twisty enough that you’ll find yourself coming back to shave seconds off your best runs. If you’re into minimalist design, clever color mechanics, and a challenge that feels fair rather than punishing, give Yellow a shot—you might find yourself seeing life through tinted lenses by the time you’re done.