Read this if the game doesn't load.

Go Fullscreen

Info About This is the Only Level Too

I remember stumbling onto This is the Only Level Too back when Flash games were still the thing, and it struck me as such a clever twist on platformers. You start on what looks like the exact same room over and over—a little square guy, a door, some spikes—but each time you step through that door, something sneaky has changed. Suddenly your controls might be flipped, gravity might be doing its own thing, or you might have to hold down a button just to move. It’s a simple setup, but figuring out that twist in each iteration feels like cracking a tiny code.

What’s fun is how the game never feels unfair; the surprises are always logical once you spot them. You might need to jump backwards, or maybe you have to keep the jump button pressed down. Sometimes there’s a wall that acts like a spring, or other times you’re forced to dart sideways. It keeps you on your toes, and honestly, it’s amazing how much variety the creator wrings out of what looks like a single static screen.

Because it’s so short, it never outstays its welcome. You’ll probably zip through most of the levels in under ten minutes if you’re good at spotting patterns, but the little “aha!” moments are what stick with you. And when you finish, there’s that payoff of realizing you’ve played the same layout a dozen times but never in quite the same way. It’s the kind of puzzle game that hooks you because you feel like you’re constantly learning, even if it’s only one room.

I’ve always admired games that can tell you so little and still make you think so much, and This is the Only Level Too nails that. It’s a throwback to when small independent designers could surprise you with a tiny flash game that felt fresh. So if you’re ever in the mood for a quick brain tease, it’s well worth a few minutes of your time—even if it does look deceptively simple at first glance.