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Enjoy Playing Tesla War of Currents

Imagine you and a few friends duking it out across a beautifully illustrated cityscape, each of you harnessing the power of either alternating current or direct current, all in the name of electrifying industry. That’s the heart of Tesla: War of Currents, a board game where you take on the role of history’s most famous inventors and their backers. You’re racing to build networks, power up factories, and outmaneuver your rivals by investing in breakthroughs or undercutting their rivals’ progress. It feels like you’re part engineer, part grand strategist, and all caught up in a very 19th-century drama.

On your turn, you’ll play action cards to install generators, lay wires, or launch sabotage, while also scoring for completed contracts and patents. There’s a neat push-your-luck element in research: you can risk lab accidents to shoot ahead on the tech track, or play it safe and focus on solidifying your power grid. The player who best balances bold inventions with tactical network expansion usually ends up controlling the city’s electrical heartbeat. And because each inventor side has special powers—Tesla might surge further on AC lines, Edison gets bonuses driving DC investments—the matchups stay fresh every time you shuffle the deck.

The components really pull you into that turn-of-the-century vibe: miniature dynamos, copper-toned wire tokens, sturdy player boards shaped like old-school schematics, and evocative artwork reminiscent of vintage patent drawings. It’s one of those games that’s easy to teach in a few minutes but offers enough depth that you’ll find new tactics after half a dozen plays. Whether you’re a history buff or just someone who enjoys a tense tug-of-war for resources, you’ll walk away buzzing—pun very much intended—from the electric competition.