Read this if the game doesn't load.

Go Fullscreen

Info About Sift Heads Assault 2

You jump into Sift Heads Assault 2 already feeling that rush of being one of the most wanted, and from the get-go you’re thrown into back-to-back missions that never let up. Vinnie’s voice cracks jokes one second and shouts orders the next, Shorty’s duck-and-roll is as slick as ever, and Kiro’s got your six when bullets start flying. The story picks up right where the first Assault left off, with the crew trying to stay alive as they rip through enemy strongholds and pull off high-stakes hits.

Mechanically, it still plays like a tight, mouse-aimed side-scroller, only now there’s more to manage. You’ve got cash coming in from every takedown, and that means more weapons to try out—everything from shotguns that pack a wallop to sniper rifles made for one-shot kills. Between missions you can swap gear, upgrade armor, and tweak your loadout while watching your overall stats climb. It’s simple, but it’s addictive—there’s always one more mission, one more unlock, one more record to beat.

What really spices things up is how you can bring two of your crew along for the ride. Whether you let the AI cover you or tag-team a corridor full of goons, having Shorty and Kiro firing on your sides changes the dynamic. It’s not flawless—sometimes they’ll get pinned down or run off ahead—but it feels more alive than going solo. Plus, the enemy waves keep you on your toes, tossing grenades or rushing in with shotguns just when you think you have it all under control.

By the time you’ve cleared the last level, you’ll have a surprising attachment to these ragtag snipers and their banter. It’s not the deepest story around, but it nails that satisfying click-click-boom rhythm of a good shooter and gives you enough gear and stats to stay hooked. You’ll find yourself coming back to shave seconds off your best run or hunt that last hidden upgrade—exactly what you want from a sequel.