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Enjoy Playing Short Life

Have you ever found yourself oddly entertained by a game that’s all about sending your little stick figure to its doom? Short Life is exactly that kind of oddball thrill ride. You guide a tiny, faceless character through a series of trap-filled levels brimming with spikes, lasers, buzzsaws and all sorts of red-alert hazards. The goal isn’t to survive—it’s to see just how quickly and spectacularly you can splatter, fry or otherwise obliterate your avatar. Parts of it feel like a physics puzzle, parts like a slapstick cartoon gag, and parts like that one prank show that’s just a little too gleeful about its audience’s misfortune.

The controls are delightfully simple. You tap to make the character run, tap again to jump or grab, and then it’s pure trial-and-error hilarity. Designer traps pop up in the most ridiculous ways—think a rocket launcher pointed right at your head or a hidden saw blade that springs out at the last second. When you nail a run, the sense of accomplishment is almost as satisfying as when the little guy launches into tiny bits. And if you mess up? Well, that’s usually when you crack up the hardest, especially the first dozen times you end up impaled.

What really keeps you coming back is the level editor tucked right into the game. After you’ve chewed through the official stages, you can start cooking up your own death traps and share them with other players. That kicks off a whole new realm of creativity and camaraderie—plus the occasional “what on Earth did I just play?” moment. Before you know it, you’re not just a hapless victim of board designers; you’re the mad scientist behind someone else’s pixel carnage. It’s a simple premise dressed up in black-and-white stick figures, but somehow it’s compulsively replayable and endlessly amusing.