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Info About Seven Summits

Ever tried Seven Summits? It’s this low-key card game where everyone’s racing to be the first up the world’s tallest peaks—and maybe the first to plant their flags at the top. You’re not battling dragons or monsters here; you’re drafting cards that represent different sections of a mountain, deciding whether to play them face-up for everyone to see or sneak them face-down to keep your plans secret. Every card has an altitude value, and each mountain suit has its own quirks, so you’re constantly balancing risk and reward as you push upward.

What really makes Seven Summits click is how it blends simple mechanics with surprisingly deep decisions. On your turn, you pick one card and drop one into the discard, and cards you pass or pick up stick around to influence what everyone else can do next. As you ascend, you’re also collecting gear tokens that serve as safety nets—use them wisely or you might find yourself sliding back down and missing out on big end-game points. Those tokens can be tempting to hoard, but sometimes sacrificing them for a solid move is exactly the thrill you’re looking for.

Once you’ve made a summit, you get to build one of your little shrines, grabbing a victory point and maybe a special bonus. The real kicker is that each mountain has a unique bonus tile, so the order you tackle them in can totally shift your strategy. Maybe you want an early boost to snatch a quick shrine or hold off for that game-changing power that unlocks later. Either way, you’re racing against other climbers, and there’s always that electric tension when someone’s close to topping out.

Even if you’re not usually into mountain-climbing themes, Seven Summits has this friendly, approachable vibe that makes it easy to teach in ten minutes but still nails that “just one more round” feeling. It works smoothly from two players up to six, and it scales surprisingly well. And if you ever want a little extra challenge, there are expansions that throw in new peak powers and fresh ways to twist your ascent. Before you know it, you’ll be planning your next expedition before the first one’s even over.