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About School of Rock

I remember stumbling onto School of Rock when I was itching for something that let me feel like I’d actually joined Dewey Finn’s ragtag crew. Instead of just ramming buttons in a rhythm game, you get to pick up the guitar, bang on the drums, thump the bass, tinkle the keyboards or even belt out vocals—and it all feels pretty authentic. They use the actual stems from the movie’s soundtrack, so you’re literally remixing and rebuilding tracks like you’re in a real rehearsal space.

What’s cool is how open-ended it is. You’ve got a loose storyline that eases you into each instrument, but once you’ve logged enough practice time you can head straight into a free-form jam. There are presets and effects to mess around with—distortion for your guitar, reverb on the vocals, you name it—and you can chain together riffs, fill in drum grooves or record a killer keyboard solo. It’s surprisingly easy to layer your own take on “Immigrant Song” or shuffle through jazzy covers in a matter of minutes.

Beyond just playing songs, you get to tweak the mix down to the nitty-gritty—adjusting levels, panning, even adding a bit of studio polish. When you’re done, you can save your creation and watch it evolve over time, like building your own little portfolio of rock anthems. It never feels rigid or too scripted, which is why I still load it up when I’m craving a quick hit of musical creativity rather than grinding through endless setlists.