Read this if the game doesn't load.

RIP Flash!

Go Fullscreen

Play Online Robot Wants Fishy

I first stumbled upon Robot Wants Fishy on a lazy afternoon when I was craving something that felt both retro and refreshingly inventive. You jump right in as this chunky little robot with a single mission: rescue a goldfish buddy trapped somewhere in the maze. It’s that simple setup that immediately draws you in—no long introductions or cutscenes, just you, a mission, and a series of cleverly designed rooms waiting to be explored.

Movement is tight and pixel-perfect, which matters a lot when you’re navigating through spike pits and timed traps. Every screen is its own little puzzle, complete with colored doors that only open if you’ve scrounged up the right keys, and power-ups that let you dash or break certain blocks. Sometimes you’ll need a handful of boots to double-jump over a wall, and other times a single bomb will clear the way for the next stretch of rooms. The balance between trial-and-error and “a-ha!” moments keeps you motivated to conquer that one tricky corner or figure out where you missed a hidden key.

What seals the experience is the charming aesthetic: chunky sprites that look like they were lifted right out of the late ’80s indie scene, a minimalist color palette, and a soundtrack that hums along with little bleeps and bloops. It’s the kind of game that feels handcrafted, like a favor from a friend who loves pixel art and has a knack for pacing. The sound effects are just punchy enough to let you know when you’ve grabbed a collectible or hit a hazard, but they never get in your way.

By the time you finally guide that little fish to freedom, you’re left blinking at the screen, surprised by how invested you got in what looked at first like a simple maze runner. It’s short, addictive, and always tempting you to try again—whether it’s chasing a faster time or discovering a secret you missed. Before you know it, you’re already plotting your next run.