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Get to Know About Riddle School 2
I remember stumbling into Riddle School 2 on a slow afternoon when I was bored out of my mind, and it turned out to be a surprisingly fun way to kill some time. You play as Phil, that ever-optimistic kid who’s determined to bust out of the classroom and dodge the ever-watchful eyes of the principal. The puzzles are simple but satisfying—nothing feels unfair, and you can usually piece together what to do next just by clicking around and experimenting with the quirky inventory items you pick up along the way.
The rooms in this installment feel a bit more varied than the first one, which keeps things fresh even if you’ve already played the original. There’s a science lab with a suspiciously melting beaker, a cafeteria where you can liberate more than just apples, and a supply closet that hides a few sneaky surprises. I liked how the developer sprinkled little jokes throughout the backgrounds—like the chalkboard full of doodles and tongue-in-cheek teacher memos—so you’re never just staring at blank walls.
What really makes Riddle School 2 click for me is its sense of humor. Phil’s got a dry wit, and the charges of “detention” you rack up somehow feel more like badges of honor than punishments. There’s that sly moment when you realize you can trick the hall monitor into slipping on a banana peel, and another bit where you figure out a way to short-circuit the intercom so everyone starts hearing nonsense announcements. It’s the kind of game where you’ll grin at your own cleverness more than once.
By the time you crack the final puzzle, you’ll find yourself cheating the system so casually it almost feels like second nature. And if you’re anything like me, you’ll click through the whole thing again just to see if there’s a hidden ending you missed. Riddle School 2 isn’t going to win awards for cutting-edge graphics, but its charm and straightforward brainteasers keep you coming back, especially if you enjoyed the first outing and want another quick fix of lighthearted mischief.