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About Ricochet Kills 4
I’ve been totally hooked on Ricochet Kills 4 lately—it’s one of those simple-yet-addictive shooters where you line up your angle just right to make your bullets bounce off walls and obstacles, picking off all the bad guys in the room. Each level hands you a fixed number of shots, and you’ve got to think ahead, using the environment to ricochet bullets into tough spots. It starts off pretty easy, but the second you hit moving guards or barriers that block your view, you’re squinting at the screen, plotting the perfect shot. You feel like a sharpshooting wizard when it all clicks.
What makes this installment stand out is the fresh puzzle elements they’ve woven in. One level might have mirrors that reflect your bullets twice, while the next throws in doors that only open for a second when you hit a switch with a ricochet. There are also explosive barrels you can bounce off to clear a cluster of guards in one satisfying detonation. And don’t even get me started on the challenge levels—those really make you sweat, because you need perfect timing plus geometry skills to nail those headshots.
Visually, it keeps that sleek, minimal animation style—nothing overly fancy, but enough detail in the characters and backgrounds to keep you immersed. The sound effects are crisp, too: you get a satisfying ping each time your bullet bounces, followed by a decisive *thud* when you tag a target. It’s all very metered, which is great, because you’re not bombarded with distractions. Instead, you’re totally dialed into finding that one perfect angle that lines up three, four, or even five enemies in a row.
I love how this game can kill just a few minutes if I’m waiting for coffee to brew, or hold me for an hour when I’m really in the zone. The levels unlock in batches, so even if you get frustrated on a tricky stage, there’s always one more to try before you take a break. And whenever you come back, you remember your past near-misses and tweak your strategy just a bit. It’s a clever little time-killer that rewards creativity and precision, and I find myself coming back to polish off those last few levels I haven’t conquered yet.