Read this if the game doesn't load.
Introduction to Ray and Cooper 2
I’ve been playing Ray and Cooper 2, and it honestly feels like catching up with old friends who’ve somehow gotten even cooler overnight. Picking up right after the first game’s cliffhanger, it throws you into this wild adventure where Ray’s levitation gadget and Cooper’s super-strength gauntlet have been upgraded. You’ll find yourselves traversing floating islands and neon-lit caverns, bopping between the two characters as you wrangle physics-bending puzzles and fend off mechanical critters unleashed by some quirky mad scientist.
What I love most is how seamlessly the game blends platforming with brain-teasing challenges. One minute you’re zip-lining across a chasm using Ray’s hoverboard, the next you’re stacking crates with Cooper to form impromptu bridges or trigger pressure plates in perfect sync. There’s a real “aha” moment when you figure out how to chain their abilities together—like using Ray’s force fields to redirect Cooper’s powerful punch—and it never feels like the same trick twice. The difficulty ramps up thoughtfully, too, so you rarely get stuck in a frustrating rut.
Graphically, it’s a treat without being over the top. The color palette leans into bright pastels and shadowy blues, giving every level a distinct vibe, and the animations are snappy enough that even small things—like Ray’s hair blowing in a virtual breeze—feel alive. The soundtrack is this upbeat mix of chiptune and modern electronic that somehow nails both nostalgia and hype. I found myself humming the tunes long after I’d quit for the night.
All in all, Ray and Cooper 2 nails what a sequel should be: familiar enough to feel like home, but sprinkled with new ideas that keep you excited to see what’s around the next corner. Whether you’re a solo player switching characters on the fly or teaming up with a friend in split-screen co-op, there’s a constant sense of discovery and teamwork that makes it tough to put down. If you loved the first game, you’re going to want to dive straight into this one—and if you’re new to the series, well, I envy the first hour you’re about to experience.