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Introduction to Raiders Took My Dog
Think of Raiders Took My Dog like a wacky, quick-playing card game mash-up where the central crime is—you guessed it—raiders swiping your beloved pooch. You and a handful of friends each take on the role of rival animal-saving bandits, tossing cards onto the table to set traps, call in reinforcements, or snatch dogs back from your opponents. Every turn feels like a kid’s cartoon heist scene: “Stand back, I’ve got a bone launcher!”—and suddenly you’re yanking a Pomeranian right out of someone else’s clutches.
Gameplay moves fast, with a neat little loop of draw, play, and discard that adds up to only about 20 minutes a session. You’ll manage a tiny hand of ability cards—think sneaky hides, distraction treats, the occasional “raider brawl”—trying to build just the right combo to outfox the others at the rescue. If your buddy drops a “Guard Dog” on you, you might have to spend a turn fending it off instead of loading up on puppy points, so there’s a playful tug-of-war in every round.
What really sells it, though, is the joyful chaos of jumping in, messing with your neighbor’s plans, and watching someone’s prized bulldog swoop off the table thanks to a well-timed stunt card. The artwork is delightfully goofy—wide-eyed dachshunds, bandana-clad beagles, grumpy wolfhounds—and it all comes together with lively banter and unexpected upsets. You never quite know who will end up with the biggest canine crew by game’s end.
By the time you’re tallying crates of squeaky toys and kibble tokens, you’ll have laughed off a dozen zany card interactions and probably vowed to steal back that one Spaniel that somehow made its way into someone else’s pile. Raiders Took My Dog is perfect for filling a fast gap between heavier titles or staging a rematch when you just need something light-hearted. Plus, it’s pretty hard to say no when someone accuses you of pilfering their corgi—especially after a round of enthusiastic, dog-themed backstabbing.