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About Prince of Persia (NES)
I still remember booting up Prince of Persia on my old console and being immediately drawn in by that countdown clock ticking away. There’s something about the simplicity of the intro—just you, a sword, and sixty minutes to save the princess—that hooks you right away. The controls feel tight enough that you learn quickly, but every misstep over a spike trap or a falling block reminds you to stay on your toes.
Once you’re in the dungeons, it’s a delicate dance of running, jumping, and dueling. You collect heart containers to boost your health and pick up extra time whenever you find those hourglasses hidden in the walls. The level design is clever in a minimalist kind of way: one moment you’re lunging across a pit, the next you’re sizing up a guard, trying to land a swift blade strike without getting parried.
What I love most is how every little victory—making it past that one impossible gap or finally outsmarting Jaffar’s minions—feels earned. It can be brutally unforgiving, yet that’s part of its charm. Even after replaying it dozens of times, there’s a thrill in shaving off seconds or discovering a smoother route through a room. It’s a great reminder that sometimes the most memorable games aren’t the flashiest ones, but the ones that challenge you in the simplest, most rewarding ways.