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Introduction to They Took Our Candy
I stumbled across “They Took Our Candy” one sleepy afternoon and instantly fell for its cheeky premise: some mischievous critters have swiped every last piece of your hard-earned sweets, and you’ve got to barge into their lair, level by level, to get it all back. There’s no grand drama or epic lore here—just you, a trusty jump, a handful of keys, and a stubborn desire to retrieve gummy bears and chocolate bars from the clutches of candy-hoarding goons. It’s the kind of game that feels familiar in all the right ways, like digging through an old Flash-game archive on a rainy day.
Each stage throws a new twist at you, whether it’s disappearing platforms, sneaky trapdoors, or candy monsters that patrol in predictable but nonetheless annoying loops. You’re usually juggling two or three objectives: snag the candy stash, flip the switch to open the exit, and stay out of spiky death traps while doing it. Between levels, you get these little scoreboard screens that show your time, the candy you rescued, and a ranking that’ll keep you trying “just one more go” to improve your score.
What really sells it, though, is how smooth the controls feel. Arrow keys for movement, space or Z for jumps—no awkward double-button combos or steep learning curves. The pacing ramps up nicely: early stages are breezy and forgiving, but by the mid-game you’re mastering tight jumps above lava pits or timing sneaky enemies on conveyor belts. There’s enough variety to keep things fresh without ever feeling like a random mash of mechanics.
Visually, it leans into a colorful, almost cartoonish style—think big eyes on every critter and candy pieces so bright you’d almost expect them to glow. The chiptune soundtrack hums along with a playful beat that never overstays its welcome. It’s a short romp overall, but it’s precisely that little burst of platforming fun you didn’t know you needed when you’ve got a few spare minutes.