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Introduction to Mortal Kombat (Sega Genesis)

I still remember the first time I booted up this version of Mortal Kombat at home and heard that familiar “FIGHT!” echo through the speakers. The characters looked almost like real people — even though they were just tiny sprites on the screen — and the way they moved felt surprisingly fluid. Pulling off a spinning bicycle kick with Liu Kang or freezing someone in their tracks as Sub-Zero always made me feel like I’d mastered some secret art, especially when a perfectly timed combo left my buddy reeling.

What struck me most was how the gore and fatalities stayed intact, despite the uproar swirling around the game’s violence. There was something gleefully cathartic about landing that final blow, watching your opponent’s limbs get torn off in pixelated splendor. And sure, you had to remember the precise button sequences—Down, Forward, Down, Forward, plus Punch for that iconic arcade-style fatality—but once you nailed it, you couldn’t help but cheer.

The roster was compact but memorable: Johnny Cage cracking jokes, Raiden throwing electricity, Kano’s cyber-eye gleaming as he launched that deadly laser. Each fighter had their own quirks, their own story dripping through VDUs in brief cut-ins. And of course, the hidden Reptile battle—unlocking him felt like discovering a secret level in your favorite book. Sharing those tips with friends, swapping strategies on how to land a flawless victory, it all felt like part of the fun.

Playing this game wasn’t just about button-mashing; it was about timing, reading your opponent, pulling off special moves when they least expected it. And even now, decades later, I catch myself humming that ominous theme music or calling out “Finish him!” when someone’s down to their last pixel of life. It really cemented itself as one of those timeless fighting experiences you revisit again and again.