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Introduction to Mega Man & Bass (GBA)

If you’ve ever enjoyed a classic Mega Man romp, Mega Man & Bass on the Game Boy Advance feels like a nostalgic treasure chest. You slide into the blue boots of Mega Man or don the sleek armor of Bass, each with its own playstyle—Mega Man’s trusty slide and charge shot versus Bass’s rapid-fire and double jump. The charm here is in choosing your champion before diving into any of the eight robot stages, each with a distinctive boss and weapon to collect.

Gameplay-wise, it’s pretty faithful to the SNES original but squeezed into your handheld with a few quirks. Levels are branching a bit more than usual, so you might find secret paths or cleverly hidden power-ups if you poke around. Picking off enemies with a well-timed shot or swapping over to Bass’s whirlwind attack gives the run-and-gun formula a fresh twist, and balancing your weapon energy keeps you eyeballing the screen for replenishment.

Visually, the sprites remain crisp and colorful, though you’ll notice a little slowdown when too many sprites flash on-screen. The chiptune renditions of classic tracks are punchy, even if they can loop on you during longer stages. It’s not perfect in terms of performance, but the art style and catchy score really sell that old-school action vibe.

All told, Mega Man & Bass on GBA nails that sweet spot between challenge and fun. You’ll die a lot (that’s kind of the point), but reopening that cartridge and trying just one more stage becomes almost addictive. Whether you’re a die-hard Capcom fan or just someone looking for a solid handheld platformer, this one’s worth the pick-up.