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Info About Hubris
I’ve been diving into Hubris lately, and it really feels like a fresh take on VR shooters. From the moment you slip on the headset, you’re dropped into this sleek, near-future facility where something’s clearly gone off the rails. Instead of just pointing and shooting, Hubris makes you actually grip the gun, rack the slide, check your ammo, and physically interact with weapon attachments. It’s goofy-fun at first—fumbling magazines or accidentally slamming your hand against a virtual wall—but that tactile awkwardness quickly turns into muscle memory that feels surprisingly satisfying.
What really sets it apart is how it layers modes on top of each other. You’ve got the wave-based co-op, where you and your friends barricade doors and fend off increasingly loud stomps from robotic foes, and then there’s the more structured campaign missions that lean into stealth and exploration. You can fiddle with loadouts, upgrade attachments, or just wander around testing out every toy in the armory. The environments—glossy labs, dim maintenance shafts, and wide-open hangars—do a solid job of keeping you on your toes and reminding you that you can duck, strafe, and even vault over obstacles just like in an action movie.
Even if you’re playing solo, the AI companions are surprisingly competent at giving you cover fire or reviving you when you’re down. And when you jump into multiplayer, things get delightfully chaotic—every firefight turns into a dance of headshots, grenades, and improvised tactics. There’s something undeniably addicting about popping into Hubris for “just one more round” and checking the clock to discover that an hour has gone by. All in all, if you’ve been craving a VR shooter that makes the most of motion controls without taking itself too seriously, Hubris is definitely worth a spin.