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Introduction to Feed Us 4
Feed Us 4 picks up where its predecessors left off, but with a few new wrinkles that keep you on your fins. You’re still that insatiable shark with one job: chomp on unsuspecting swimmers and deliver their, er, payload to the waiting maw of the Big Bad Beast below. The premise is delightfully simple, but the way each level unfolds—with hidden traps and surprise mechanics—gives the whole thing a fresh spin every time you dive in.
What really makes Feed Us 4 stand out is its clever use of physics-based puzzles. You’ll find yourself nudging bodies into currents, bouncing them off jelly-like bumpers, or timing your attacks so that dropped limbs set off chain reactions. New hazards like electric eels and spiky reef sections demand a little trial and error, and it’s oddly satisfying when you finally work out how to lure a group of swimmers right where you need them.
There’s a playful tension in watching each level’s domino effect as the human targets tumble, spin, or get blasted just so. Controls are snappy—tap to bite, drag to position your catch—and there’s enough room for experimentation that you never feel too punished when a plan goes sideways. If anything, the game’s sense of cartoonish gore and mischievous humor keeps the mood light, even when your scorecard looks… a bit gruesome.
After a few rounds, you’ll notice the difficulty curve tick up, but it never spirals into frustration. Levels unlock in a comfortable progression, and each new challenge brings some goofy twist—a makeshift missile launcher or a frozen water tunnel—that makes you smile even as you scratch your head. It’s the kind of game you can binge for twenty minutes between chores or sessions, and still walk away thinking, “Yeah, I just outwitted a bunch of divers as a shark. Pretty cool.”