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Introduction to Fallen From The Moon

You drop onto a shattered satellite base circling a ruined planet, and from the moment you touch down in Fallen From The Moon, you know this isn’t a walk in the park. The game greets you with chunky pixel art that somehow feels both nostalgic and fresh, and before long you’re darting through crumbling corridors, leaping over molten fissures, and fending off strange lunar beasts. It’s got that tight, twitchy feel of a classic action-platformer but with enough modern twists—procedurally generated levels, branching upgrade paths, and a handful of clever gadgets—to keep you on your toes.

Combat here is brisk and brutal. You’ll learn early on that the moon’s gravity is more forgiving than its wildlife: slashes land fast but enemies retaliate just as quickly. Each run offers new weapon drops—from a shockwave-emitting hammer to a rapid-fire wrist cannon—and every pickup forces you to make choices. Do you boost your health, refine your dash, or risk it all on an experimental grenade mod? Boss encounters loom at the end of each biome: colossal moon-scorpions, hulking rock golems, and even rogue security drones that force you to master every move you’ve picked up along the way.

Despite the constant tension, Fallen From The Moon has a charming undercurrent of discovery. The pixel environments are packed with little details—hinted story fragments, secret alcoves, and audio logs that flesh out the world’s downfall. You’ll die a lot, sure, but each reset feels like another shot at uncovering that one hidden vault or perfecting that lightning-fast boss pattern. By the time you finally piece together why the base went dark, you’ll have fallen in love with its ruthless, rewarding loop—and maybe even found a reason to make one more run.