Read this if the game doesn't load.

Go Fullscreen

Info About Exit Path 2

I stumbled across Exit Path 2 the other day, and wow, it really picks up where the original left off. Right from the opening screen you can feel the rush—your little avatar rockets through neon corridors, leaping off walls, flipping over laser turrets, and diving through breakable floors in a heartbeat. There’s no handholding here; you’re basically tossing yourself into a series of deathtraps and figuring out how to dodge, dash, and blast your way out. It reminded me of those late-night arcade marathons where every run felt like a brand-new challenge.

What really sold me on it was how fluid the movement feels. You’ve got your double-jump, dash, and slide, but the real magic is chaining them together so smoothly that it almost feels like writing your own little stunt reel. Add in a handful of upgradeable weapons—think rapid-fire pistols, sticky grenades, even a ricochet beam—and you’re constantly switching strategies on the fly. Boss encounters break up the level runs, too, giving you just enough of a breather before the next gauntlet.

Visually, it’s a riot of pixel art and glowing effects. The backgrounds shift from industrial labs to cyberpunk rooftops, each area dripping with electric blues, hot pinks, and lurid greens. The soundtrack does a great job of cranking up the tension, too—you’ll find yourself racing the beat as much as you are racing your own reflexes. It all gels together so you never lose focus on the next ledge or the next explosion.

By the time I wrapped up my first full run, I was itching to jump back in and shave off more seconds or snag a fancy new weapon unlock. Exit Path 2 does that thing where it feels impossibly hard and just plain fun all at once, leaving you both frustrated and oddly satisfied whenever you gotta start over. If you’re into high-octane platformers that don’t let you just coast, this one is a blast.