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Get to Know About Everything Start to Fall

I stumbled across Everything Start to Fall a few weeks ago, and it immediately grabbed me with its dreamlike premise. You play as a traveler caught in a world where gravity isn’t just down—it’s everywhere and nowhere all at once. One minute you’re tiptoeing across a broken bridge hanging upside-down, and the next you’re watching entire chunks of the sky collapse like shards of glass. There’s this eerie sense that the universe itself is breathing, shifting, and ready to crack open if you step in the wrong place.

What really sold me, though, is how the game turns simple physics into brain-teasing puzzles. You’ll flip switches that turn walls into floors, reroute streams of glowing energy, and even pause time for a breathless moment so you can cross massive gaps. Each level builds on the last, slowly introducing new mechanics without ever feeling overwhelming. It’s the kind of design that makes you grin when you finally outsmart a particularly nasty room or gasp when you realize the next leap could send you floating into oblivion.

Visually, it’s a stunner—muted pastel skies mixed with stark, geometric ruins. The soundtrack whispers along in the background, with just enough melancholy piano or distant chime to make you feel both small and important all at once. There’s a subtle narrative thread too, hinted at by cryptic murals and broken statues you piece together as you go. It never spells everything out for you, which I appreciate; it leaves room for your own imagination to fill in the blank spaces.

By the time you reach the final levels, you’ve not only learned to master gravity but also come to care about this beautifully unstable world. It’s a game that feels like a short but intense journey—one I found myself thinking about long after I’d set my controller down. If you’re into thoughtful puzzles wrapped in an artistic shell, Everything Start to Fall might just be the next adventure you’ve been waiting for.