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RIP Flash!
About Dynamite Blast
I still get a little thrill thinking about lining up those tiny sticks of dynamite just so, then clicking that final spot and watching everything blow apart in a perfectly timed chain reaction. The art style is simple—bright colors, chunky blocks and rubble—but it all feels satisfying, almost like you’re conducting a carefully choreographed explosion. Each level throws a new challenge at you: fragile supports, shifting debris, and just enough sticks to make you sweat over every placement.
What really hooks you is the way one well-placed blast ripples through the whole structure. Sometimes you’ll clear out half the screen with a single charge, other times you’ll find yourself backtracking after a misfire and wondering how you’re ever going to finish under the stick limit. Scoring is surprisingly rewarding—leftover sticks, fast times and perfect collapses all add up to a high-score chase that has you replaying old challenges just to shave off a second or two.
By the end of the day, you’re proud of the fact that you cracked a level that had stumped you for ages, and you’re already itching to see what the next big boom looks like. It’s a simple concept dressed up in little explosions, but somehow it’s enough to keep you glued to your seat, planning out that next perfect detonation with almost surgical precision.