Read this if the game doesn't load.
First click Full Screen button and then use the number button to select option, or the number button may not work at all.
Info About Civilization (DOS)
I still remember the first time I popped Civilization into my bulky beige PC and watched those tiny cities sprout across the map. There was something magical about that moment when you founded your first settlement and then impatiently waited for the next turn. The graphics might look charmingly dated now, but back then they were the gateway to a whole new world of strategy, exploration, and friendly backstabbing diplomacy.
What really hooked me was how every decision felt meaningful. Do you focus on researching pottery to boost your early food production, or build that warrior to fend off barbarians? The tech tree was like a giant puzzle where each piece unlocked new wonders and military units, and you always had to juggle growth, defense, and alliances. Negotiating with rival leaders—sometimes bluffing your way out of a war or trading techs—added a surprisingly human element to what could have been just another click-and-build exercise.
Even now, years after I traded in that DOS box, I can’t help but smile when I think of launching catapults at enemy walls or rushing to build a Library in a border town. Civilization was more than a game; it was this living, breathing experiment in building empires and seeing how far your wits could take you. For its time, it felt like the future, and honestly, I don’t think any other title has quite captured that same sense of discovery and pride in steering a civilization from the fires of invention to the height of technological wonder.