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Introduction to Army of War

There’s something unexpectedly satisfying about lining up your units on that hexagonal grid and watching them march toward enemy outposts. Army of War keeps things simple enough that you’re never drowning in micromanagement, but there’s just enough variety in troops—infantry, tanks, artillery—to keep you thinking two or three turns ahead. You’ll find yourself adjusting your front line, deciding whether to push through a chokepoint or hang back and let artillery soften up the opposition first. It’s a nice blend of tactical depth without ever feeling overwhelming.

What really hooks you is how each battle tells its own story. Lose a squad of veterans in a risky flanking maneuver? You’ll feel it, and it makes the next decision all the more tense. On the other hand, pulling off a perfectly timed counterattack or finally crushing a stubborn enemy fortress feels like you just orchestrated a miniature masterpiece. The pacing is just right, too—games don’t drag on forever, but they’re beefy enough that you’ve invested in the outcome by turn five or six. There’s also a light progression system that rewards you with medals or upgrades for your units, which is a surprisingly addictive carrot to chase.

And even if you prefer flying solo, there’s a welcome sense of community baked in. You can swap strategies with friends or go head-to-head and try strategies you’ve been refining online. It’s casual enough that you can drop in for a quick match and still walk away feeling like you’ve accomplished something. All in all, Army of War strikes a rare balance: easy to pick up, tough to master, and always just challenging enough to keep you coming back for that next “just one more” skirmish.