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Info About Apple Worm

Every so often, you stumble upon a little game that hooks you in fifteen seconds flat, and Apple Worm is one of those gems. You take control of this bright green cartoon worm and set out to snack on glowing apples scattered across a neat grid. With each bite, your worm grows longer, and suddenly that seemingly simple path becomes a full-on brain teaser as you try to avoid colliding with yourself.

Early levels ease you in, with just a handful of apples and nothing more than empty squares between you and your next snack. But before you know it, you’re dodging walls, plotting around dead ends, and racing against limited moves. There’s a satisfying click each time you plot a step, and pausing mid-route to rethink your strategy feels almost zen-like.

Visually, it’s delightfully uncluttered—bold colors, chunky outlines, and just enough animation to make the worm feel alive without ever distracting you from the puzzle. I love the way each apple you consume pops out with a little sparkle, and the subtle tunes in the background never grow tiresome, even after replaying the trickiest levels a dozen times.

By the time you’ve conquered all the stages, you can’t help but admire how such a straightforward concept can stay so endlessly engaging. It’s proof that a tight idea, clever level design, and a hint of nostalgia can come together and make something that’s equally fun to pick up for five minutes or an hour.