Read this if the game doesn't load.
Introduction to Achievement Unlocked 3
It’s hard not to smile when you dive into Achievement Unlocked 3, because the whole point of the game is that there really is no point—other than to click around and collect achievements. You start off with nothing but a little bird on the screen, and before you know it you’re unlocking achievements for the most absurd things imaginable. Want to jump a hundred times? Check. Want to go up and down in a corner 50 times? You got it. It’s a cheeky little ode to the idea of achievements in games, except here they’re all designed to make you laugh as you rack them up.
What’s charming about this installment is how it constantly toys with your expectations. You might think you’ve discovered everything after a few minutes of exploration, but then there’s a secret level hidden so deep you wonder how you could’ve missed it—and naturally it has its own set of achievements you didn’t even know you needed. The whole experience feels like playing inside someone’s wacky dream of what an achievement system should be, with a healthy dose of self-awareness and pokes at gaming conventions.
Visually, it keeps that minimalist charm of its predecessors—pixel art that’s simple but expressive, and a soundtrack that’s mellow enough to hum along to while you click every possible spot on the screen. There’s no real story to follow, but the joy comes from noticing the little jokes tucked into every nook: quirky messages, oddball animations, and the gradually swelling list of accomplishments that starts to feel like its own reward.
By the time you hit 100 percent completion, you’re left with a grin and maybe a slight sense of existential absurdity. After all, what does it say about us that clicking a corner a thousand times can feel so dang satisfying? But that’s precisely the point—a playful little reminder that sometimes the simplest, silliest games can deliver the biggest kicks.