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Introduction to Above Average Guy
Above Average Guy throws you into a deceptively simple world where your only goal is to gather coins, jump on floating platforms and dash through levels that feel like a polished throwback to classic flash games. You start off thinking it’s just another platformer—tiny avatar, straightforward controls—but then you realize the game’s got a few tricks up its sleeve. Before long, you’re hooked on snagging every last coin, because there’s always one more hiding in plain sight or tucked around a corner you almost missed.
As you hit milestones, the game’s sense of humor starts to shine. The bubbles of developer commentary and the cheeky little messages that pop up make it feel like someone’s right there, nudging you along or bragging about secret mechanics they slipped in. You break through invisible walls, find hidden “rooms” that let you mess with gravity, or even rewrite the rules by spawning new items—turning a standard run-and-jump session into a delightful playground of possibilities. It’s like the game itself invites you to play not only with its levels but with its very code.
Visually, Above Average Guy keeps things clean and bright, with crisp pixel art that never overstays its welcome. There’s enough variation in the backdrops and tilesets to keep each section fresh, and the soundtrack borders on nostalgic without feeling dated. It’s all so smooth that when you finally reach 500 coins and watch the endgame unfold, you’re left grinning at how cleverly it toyed with your expectations. Whether you’re a casual platformer fan or someone hunting for clever secrets, this is one small adventure you’ll find hard to leave behind.