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Introduction to Interlocked

I remember booting up Interlocked back in the late ’90s and being instantly drawn into its strange, minimalist world. There was no flashy storyline or frantic action—just twelve sealed rooms, each packed with an intricate assembly of blocks and hinges. The goal was deceptively simple: rotate and slide the pieces until a hidden mechanism clicked free, revealing the exit. But as soon as you got your hands on one of those puzzles, you realized “simple” was the last word that applied.

What hooked me was how tactile the whole experience felt, even though you were sitting at a desk staring at a screen. Each click of the mouse turned a single block, and every movement had to be planned a few steps ahead. Sometimes you’d wedge a piece into place only to discover you’d locked yourself out of the next move—so you’d backtrack, twist, and shimmy the components in a completely different order. It wasn’t just about logic; it was about spatial intuition and a willingness to fumble around in three dimensions until the right alignment revealed itself.

The atmosphere was strangely calming, too. I’d slip on headphones, let the sparse electronic soundtrack fill my ears, and get lost for hours. No timers, no lives, no flashing warnings—just the steady hum of possibilities as you probed the edges of a virtual cube. Every solved puzzle felt like cracking a tiny, private code, and every failure pushed you to look at the shapes from a fresh angle.

Even now, decades later, I still have a soft spot for Interlocked. It spawned plenty of imitators, but none quite nailed that perfect balance of challenge and tranquility. If you’re in the mood for a brain workout without the usual bells and whistles, tracking down those old puzzles is like finding a secret toy chest filled with mechanical marvels.