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About Troll Cannon 2
Imagine you’re facing a cannon, a ragdoll character in its barrel, and a goal to accomplish—usually involving sending someone flying across the screen in some hilarious way. That’s basically the setup for Troll Cannon 2, the cheeky flash sequel where your job is to fine-tune angle, power and timing to send characters like Trollface, Derpina or simply unlucky bystanders on a wild ride. It never takes itself too seriously, which is exactly where the fun comes from: you’re not just shooting stuff to win, you’re creating little slapstick vignettes every time your aim is a bit off.
As you progress, you’ll notice the fuzziness of the physics engine means sometimes things go off-the-rails—in a good way. You might ricochet off a spring or bounce into a rotating saw, and if you’re lucky (or unlucky), you’ll ignite the sequence that demolishes structures or sends your ragdoll partner into a giant crate for extra points. Each level suddenly becomes less about straightforward shooting and more about chaining reactions: nailing that perfect rebound, knocking over supports, or simply obliterating everything in sight.
What really keeps you pressing “Play Again” is the sense of discovery. One attempt might flip your cannonball character right into the goal area, and the next attempt you figured out a new trick—like using a strategically placed bomb to boost distance or timing a bounce off a wall for just the right trajectory. The developers sprinkled in enough quirky sound effects, goofy faces and unexpected obstacles to ensure no two runs feel exactly the same. And if you’ve got a few spare minutes (or hours), it’s an oddly satisfying way to blow off steam.
By the time you’ve cleared most of the levels, you’ll realize Troll Cannon 2 isn’t trying to be the next big AAA shooter. It’s a lighthearted experiment in ragdoll chaos, wrapped up in meme-y humor and simple controls. The bite-sized nature of each level makes it a perfect “one-more-go” session, and you’ll probably find yourself sneaking just one more shot before quitting—only to discover another hour’s gone by. In its own mischievous way, it nails exactly what it set out to do: make you grin while you wreck stuff.