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About No Time To Explain

I still remember the first time I played No Time To Explain and wondered what on earth was happening. One moment I’m standing in a living room, the next I’m blasted through walls by a talking gun shouting its own name—pure mayhem. You’re chased by nothing but a blurry warning (“Run!”), and suddenly you’re launching yourself from one side of the screen to the other, trying to make sense of the chaos. There’s no long-winded intro or hefty backstory; you’re dropped straight into the absurdity and you just roll with it.

What makes this game feel fresh is how it toys with expectations. Every level hands you a new twist, be it a tractor-beam rifle that pulls you upward or a freeze-gun that turns enemies into ice blocks for bouncing. You string momentum from one bizarre gadget to the next, discovering that the solution to a puzzle often involves shooting yourself through the scenery at just the right angle. And just when you’ve figured out one contraption, the next room winks at you with “gotcha” and cranks the difficulty dial back up.

Some time later, an expanded edition appeared, packing in extra stages and a few cheeky surprises for anyone who’d finished the original in record time. It felt like the perfect excuse to revisit those loops and gravity-defying jumps, only this time with a handful of new tricks up the developers’ sleeves. All in all, it’s a tight little package that rarely outstays its welcome and always leaves you grinning at the nonsense you’ve survived.