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Get to Know About 5 Minutes to Kill Yourself: Airport Version
I first came across this ridiculously dark little indie game when a friend sent me a link and dare-I-say warning. You play a pixel-art character stranded in an airport terminal with only five minutes on the clock—five whole minutes to figure out how to… end it. The twist is that you’re totally free to roam around, smashing vending machines, loitering by the runway fence, or sneaking into restricted areas while that countdown ticks away. It’s equal parts absurd and grim.
Mechanically, it’s dead simple: arrow keys to move, a button to interact, another to drop or pick up nearby items—and then you’re off hunting for any creative pixelated method you can concoct. There are dozens of options hidden in plain sight, from crashing a luggage cart into pillars to more elaborate stage setups involving airport kiosks and boarding bridges. Every time you stumble on a new “exit strategy,” there’s this jolt of nervous laughter, like you can’t believe the game actually lets you do that. Fail, respawn, and try another—until the clock inevitably strikes zero.
Despite its downright morbid premise, there’s something almost magnetic about watching that timer wind down. You end up treating it like a puzzle rather than a moral statement, almost forgetting the heavy subject matter behind the goofy graphics and bouncy soundtrack. It’s a quick, chaotic experiment in gallows humor that leaves you thinking long after you’ve run out of methods or the five minutes have expired—if only to marvel at what counts as “fun” in the indie scene.