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Introduction to Stickicide 1
I remember stumbling upon a little puzzle game that turned out to be way more addictive than I expected. The graphics are unmistakably minimalist—just a stick figure, some hazards, and a blank canvas—but there’s a surprising depth to it. Every time you think you’ve got the trick down, the next level throws in something unexpected, and suddenly you’re rethinking your approach all over again.
The core idea is delightfully simple: you guide that hapless stick man to safety by drawing lines or shapes. You can create ramps, shields, even makeshift parachutes if you’re clever about it. Watching your own scribbles come to life under the force of gravity, bounce off explosives, or prod enemies away feels almost like conducting a tiny, volatile orchestra of doodles and physics.
What really keeps you hooked is the sense of “Aha!” when a rough sketch turns into the perfect plan. There are moments of sheer frustration—especially when you’ve got a dozen bombs ticking down at once—but cracking that level makes it all worthwhile. I’ve seen folks shy away after a tricky puzzle, only to come back later with a fresh strategy that somehow works seamlessly.
By the time you finish all the stages, there’s a real mix of relief and triumph. It’s not about fancy visuals or a sweeping storyline; it’s just you, a stick figure, and your own creativity. That humble setup is exactly what gives it this cozy replay value—I’ve gone back to those early levels just to tinker with new ideas, and it’s still a ton of fun.