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Introduction to Fishy

I remember stumbling onto Fishy years ago, just clicking around to see what kind of simple time-waster it was, and before I knew it I was hooked. You control a little fish swimming in a colorful pond, and the goal is delightfully obvious: eat anything smaller than you, and steer clear of anything bigger. There’s something almost meditative about the way your fish glides over the water surface, darting here and there to nab a quick snack before an oversized enemy comes into view.

At first, the smaller fish are easy pickings—bright little specks that you can chase down without a second thought. As you grow, though, the game subtly shifts gears. Suddenly those tiny morsels turn into fleeting opportunities, and you have to zigzag past the medium-size ones to find more sustenance. The balance never tips too far toward frustration because each level’s pond isn’t overwhelmingly crowded, but it’s just enough to keep your heart racing as you get bigger and slower.

What really keeps me coming back is that satisfying surge when you finally clear a wave of slightly larger fish and blast onward. It’s not a game that throws power-ups, achievements, or skill trees at you—it’s just you, your fish, and that simple rule of “eat or be eaten.” There’s a purity to it that makes it perfect for a quick session whenever you have a few spare minutes. You end on a high note every time you manage to push your little fish into a realm of near-celebrity status—until one wrong move sends you right back to the bottom of the food chain, and the whole cycle starts anew.