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Get to Know About I Was Hungry But There Were Cannons
I’ve got to admit, the name “I Was Hungry But There Were Cannons” had me scratching my head at first—what kind of game pairs gnawing hunger with artillery? But once you dive in, it’s this quirky little physics puzzle platformer where you’re a tiny stick-figure dude on a mission to grab your snack. The twist is that your only tool is a handful of mounted cannons scattered around each level, and you have to blast away blocks, blow open pathways, and even take out the occasional guard to reach the food.
Firing a cannon feels satisfyingly tactile. You click, drag to set angle and power, and then boom—the recoil shakes your character and shifts the terrain. Sometimes you’ll chain reactions as blasted debris takes out nearby obstacles, which feels almost like solving a Rube Goldberg machine in reverse. And you’ll need steady hands and a bit of trial and error, because a misjudged shot can send you tumbling into spikes or leave you hopelessly trapped.
Visually, it’s all clean lines and flat colors—no fancy 3D models here—which somehow gives it a charming, DIY vibe. Sound effects are minimal but just enough to cue the drama of each explosion without overwhelming your ears. That simplicity actually helps you focus on the puzzle at hand: how to get from point A to point B with a stomach growling louder than any cannon blast.
By the time you’re midway through, the levels start throwing in moving platforms, timed switches, and trickier barricades that really test your planning skills. It’s the kind of game you can pick up for a quick brain teaser, but somehow you keep saying “just one more level.” If you’re in the mood for a snack-themed challenge that makes you think with artillery fire, this oddball title might be your perfect guilty pleasure.